Sometimes the need to create is simply overwhelming. During this process of learning two new programs, Maya and SketchUp, I have often felt frustrated and stymied by my inability to create images the way I’m used to. This weekend I was flipping through a design magazine and was inspired by a photo of a bathroom, actually an ad for bathroom fixtures. I jumped in to Blender and set to work on a similar image. Occasionally you just need to put pen to paper, or mouse to desk, and create something.
The rendering is done in Cycles.
Posted in Continuing Thoughts
Tagged 3d, architecture, Blender, create, design, digital portfolio, Interior Design, Maya, modeling, need, render, Vancouver, Washington
Over the last two weeks, I’ve had an assignment to model a piece of architecture that is important to me in some way. I chose to model Frank Lloyd Wright’s Fallingwater. Not only is this a great example of FLW’s design sense, it is one of the first homes that got me interested in architecture. This was a hugely rewarding project for me. I had only basic knowledge of SketchUp prior to this and knew that this project would be an immense challenge. The house you see here was actually my fourth time through the entire project. Once I discovered how to use groups the modeling became much easier. I think the main flaw with SketchUp is that any intersection in a line splits those two line. In other words, two crossed lines become for joined lines. The use of groups eliminates much of the frustration inherent with that issue. The materials are all stock SketchUp materials and the render is a simple export to jpeg.
My project was greatly assisted by the Western Pennsylvania Conservancy, which maintains scale drawings of Fallingwater for use by students and educators. Their pictures and walk throughs were a great help as well.
Posted in Continuing Thoughts
Tagged 3d, architecture, design, digital portfolio, Falling Water, Fallingwater, Frank Lloyd Wright, Interior Design, modeling, Pennsylvania, render
After getting an Associate’s Degree from Walla Walla Community College in Civil Engineering Technology and working for the US Army Corps of Engineers for 3 1/2 years, I have gone back to school to finish my Bachelor’s Degree. I am a student in the Digital Technology and Culture program at Washington State University-Vancouver. One of our first projects in one of my digital animation course was modeling a chair. Easy, right? Well, yes, if you get to use the software you’re proficient with. I am an avid Blender user, but have to learn Maya for my classes. This was an exercise in frustration as the learning curve on 3d software is so high. I am starting to get my feet underneath me, but it has been a struggle at times.
All the modeling was done in Maya, though the actual render was done in Cycles, which is Blender’s rendering engine. The chair is influenced by Michael Steffenhagen’s Reo lounge chair. While his is a very modern design in rattan and cloth, I have used carbon fiber and leather as my materials of choice.
I really like doing interior architecture visualization, but I know that I need to keep my skillset evolving. I am a member of blendercookie.com and thought that their Cartoon Turtle tutorial would be an interesting place to sharpen my skills in character modeling. I followed the basic cartoon turtle tutorial, which resulted in the first image below. I had an idea for “The Turtlenator” in the back of my head, so I tried to model my original turtle with that in mind.
It always helps when you are energized by the projects you are working on. I love working on interiors. They offer many options and angles to work with. I was walking through Ikea the other day and happened across an entertainment center. I really liked the clean lines and the glass used, so I decided to build a TV area around it.
The entertainment center is inspired by the Ikea design, while the the couch is my own design. The futuristic club chair and ottoman are my design as well. They are probably my favorite design that I’ve done. I’m not sure the chair would be supremely comfortable, but I like the curves.
Inspired by a basic blueprint sketch in a Better Homes and Gardens magazine, I put together this 30 second animation to showcase the before and after views of a small kitchen remodel.
I got into visualization working for the US Army Corps of Engineers and quickly discovered that a significant portion of my work is waiting for images and animations to render. This render took roughly 1 minute per frame, which is quite fast. Of course, at 800 frames that equates to about 13 hours. In comparison, a Visual Effects (VFX) heavy movie, like Prometheus, took upwards of 8 hours per frame to render. I ended up having to render this 2 times, as I watched the final video and saw things I wanted to change. Even with the use of storyboards and notes, this is not always a one shot process.
360 Kitchen Remodel Animation from Rainport Visuals on Vimeo.
It is with enthusiasm and some trepidation that I have begun Rainport Visuals. Rainport Visuals exists to bring your ideas and thoughts to life. If you’ve ever drawn a sketch on a napkin and wanted to further the design, wanted to remodel your home, wished to turn a concept into a 3d model or needed to showcase a project better than words on a page can, it is my goal to help you realize that.
Please take a moment to look through my digital portfolio and take a look at some of what I have to offer. I can offer still images, animations and even interactive experiences.
If you have a Visualisation need, please don’t hesitate to contact me.